Revisions Underway
I've been at work on the previously mentioned changes and most have been implemented and are in the upcoming revised rules. While I love a complete "whatever man, player agency" situation with chaotic players that's not a friendly place for a lot of GMs or tables at large, particularly newer ones. With that in mind, I've opened some things up a bit too around character creation. I've also added some guidance from the wizard council that boils down to "Don't murder, don't steal if you can avoid it, but if you do a heist we think that's pretty cool."
I'm working on revised magic systems still that place constraints on how much magic can be thrown around without being overly restrictive. Because the point of the game is to be a wizard it's going to lose a lot of the impact if spellcasting is too limited or difficult, but there's also no challenge or reason to be creative when things can simply be solved with the same electric fireball every time as much as you want. I've played around with a few ideas and in the end, I believe the best result is by combining two of them. Rather than a personal mana pool all magic is drawn from the area, and some areas are stronger than others. Most notably, places the neurodiverse are drawn to naturally tend to have higher background mana, or places that have been considered holy or significant by previous cultures. Natural wonders, architectural marvels, libraries, game shops, and train stations have a lot of energy to throw around. However, everyone has a personal limit they can draw at once. Magic is hard work, and when you mess up or strain it's harder still. As a result failures will add points to a burnout pool, while critical successes can take a point away. Burnout may affect the power of each spell, and being able to generate more success through teamwork encourages better play at the table.
Obviously this all requires balancing and a lot of work to help guide GMs into their rulings; a game about autistics for autistics can't be one to leave too much ambiguity in these things.
Finally, a new goals table has been created as well with more defined villains and outcomes that should be easier to piece together for newer GMs in particular. Here it is!

Get Neurowizards
Neurowizards
An AuDHD RPG
| Status | In development |
| Category | Physical game |
| Author | ZekeDMs |
| Genre | Role Playing |
| Tags | actuallyautistic, adhd, audhd, autism, Magical Realism, No AI, rules-lite, Tabletop role-playing game |
More posts
- Accessibility!8 days ago
- Fugue state ended, focused revision begins9 days ago
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